Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+22.9
2PT Factor
+15.3
3PT Factor
+13.8
Turnover Factor
-15.1
OREB Factor
-2.3
FT Factor
+11.1
NOPVSOKC
Offensive Efficiency
106
Points
137
47.5%
2P%
75.0%
53.8%
eFG%
67.9%
40.0%
3P%
41.7%
32
FTA
26
62.5%
FT%
88.5%
Pace & Advantage
26
Assists
33
10
Fast Break Pts
18
38
Pts in Paint
48
8
2nd Chance Pts
17
Possessions & Rebounds
38
Total Rebounds
42
26
Defensive Rebounds
34
12
Offensive Rebounds
8
13
Team Rebounds
5
76.5%
Defensive Reb %
73.9%
26.1%
Offensive Reb %
23.5%
17
Turnovers
13
6
Steals
12
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.9
Net Points (vs avg)
+22.9
-1.3
2PT Shooting
+15.3
+9.8
3PT Shooting
+13.8
-19.7
Turnovers
-15.1
-1.7
Off. Rebounding
-2.3
+6.0
Free Throws
+11.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.