Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.5
2PT Factor
+4.6
3PT Factor
+12.6
Turnover Factor
-17.4
OREB Factor
-2.1
FT Factor
+11.8
UTAVSCHA
Offensive Efficiency
103
Points
126
51.8%
2P%
55.6%
44.9%
eFG%
59.1%
21.9%
3P%
41.9%
29
FTA
22
82.8%
FT%
100.0%
Pace & Advantage
27
Assists
31
14
Fast Break Pts
7
54
Pts in Paint
50
18
2nd Chance Pts
13
Possessions & Rebounds
38
Total Rebounds
46
28
Defensive Rebounds
37
10
Offensive Rebounds
9
11
Team Rebounds
8
75.7%
Defensive Reb %
78.7%
21.3%
Offensive Reb %
24.3%
11
Turnovers
15
7
Steals
6
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.6
Net Points (vs avg)
+9.5
+2.2
2PT Shooting
+4.6
-7.6
3PT Shooting
+12.6
-12.8
Turnovers
-17.4
-4.4
Off. Rebounding
-2.1
+10.9
Free Throws
+11.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.