Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.4
2PT Factor
-5.3
3PT Factor
+18.8
Turnover Factor
-12.8
OREB Factor
-0.1
FT Factor
+11.8
CHIVSNYK
Offensive Efficiency
116
Points
128
52.8%
2P%
43.4%
57.5%
eFG%
55.8%
42.5%
3P%
47.6%
11
FTA
22
81.8%
FT%
100.0%
Pace & Advantage
28
Assists
31
19
Fast Break Pts
24
54
Pts in Paint
42
18
2nd Chance Pts
17
Possessions & Rebounds
46
Total Rebounds
47
34
Defensive Rebounds
33
12
Offensive Rebounds
14
2
Team Rebounds
7
70.8%
Defensive Reb %
73.3%
26.7%
Offensive Reb %
29.2%
14
Turnovers
11
7
Steals
7
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.9
Net Points (vs avg)
+12.4
+3.0
2PT Shooting
-5.3
+12.4
3PT Shooting
+18.8
-16.2
Turnovers
-12.8
-1.4
Off. Rebounding
-0.1
+4.0
Free Throws
+11.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
--
Biggest Lead: CHI (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.