Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.4
2PT Factor
-0.3
3PT Factor
-0.9
Turnover Factor
-13.9
OREB Factor
+1.5
FT Factor
+8.3
MINVSBKN
Offensive Efficiency
125
Points
109
69.8%
2P%
49.0%
65.4%
eFG%
47.2%
40.0%
3P%
30.0%
35
FTA
38
65.7%
FT%
65.8%
Pace & Advantage
33
Assists
25
17
Fast Break Pts
6
56
Pts in Paint
34
19
2nd Chance Pts
18
Possessions & Rebounds
53
Total Rebounds
40
39
Defensive Rebounds
22
14
Offensive Rebounds
18
10
Team Rebounds
10
68.4%
Defensive Reb %
61.1%
38.9%
Offensive Reb %
31.6%
17
Turnovers
12
6
Steals
9
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+15.0
Net Points (vs avg)
-5.4
+14.5
2PT Shooting
-0.3
+8.5
3PT Shooting
-0.9
-19.7
Turnovers
-13.9
+4.0
Off. Rebounding
+1.5
+7.6
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.