Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.1
2PT Factor
+4.7
3PT Factor
-5.8
Turnover Factor
-13.9
OREB Factor
-0.1
FT Factor
+12.0
MILVSIND
Offensive Efficiency
117
Points
115
53.7%
2P%
54.4%
59.1%
eFG%
47.8%
42.6%
3P%
24.2%
22
FTA
38
59.1%
FT%
76.3%
Pace & Advantage
24
Assists
24
23
Fast Break Pts
11
38
Pts in Paint
58
14
2nd Chance Pts
20
Possessions & Rebounds
43
Total Rebounds
45
34
Defensive Rebounds
31
9
Offensive Rebounds
14
16
Team Rebounds
13
70.8%
Defensive Reb %
77.5%
22.5%
Offensive Reb %
29.2%
18
Turnovers
12
6
Steals
8
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.0
Net Points (vs avg)
-3.1
+2.9
2PT Shooting
+4.7
+14.7
3PT Shooting
-5.8
-20.9
Turnovers
-13.9
-3.2
Off. Rebounding
-0.1
+3.4
Free Throws
+12.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.