Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.5
2PT Factor
+12.0
3PT Factor
-12.6
Turnover Factor
-11.6
OREB Factor
-5.4
FT Factor
+8.1
UTAVSBOS
Offensive Efficiency
105
Points
103
54.7%
2P%
68.4%
50.6%
eFG%
47.8%
29.0%
3P%
21.6%
25
FTA
22
80.0%
FT%
81.8%
Pace & Advantage
23
Assists
21
15
Fast Break Pts
19
54
Pts in Paint
40
13
2nd Chance Pts
19
Possessions & Rebounds
55
Total Rebounds
36
40
Defensive Rebounds
26
15
Offensive Rebounds
10
10
Team Rebounds
7
80.0%
Defensive Reb %
63.4%
36.6%
Offensive Reb %
20.0%
19
Turnovers
10
4
Steals
12
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.6
Net Points (vs avg)
-9.5
+4.7
2PT Shooting
+12.0
-1.5
3PT Shooting
-12.6
-22.0
Turnovers
-11.6
+3.5
Off. Rebounding
-5.4
+8.7
Free Throws
+8.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: UTA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.