Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.3
2PT Factor
-2.9
3PT Factor
+3.6
Turnover Factor
-23.2
OREB Factor
+3.5
FT Factor
+10.6
DETVSMEM
Offensive Efficiency
114
Points
106
61.5%
2P%
45.7%
56.6%
eFG%
48.3%
32.3%
3P%
34.1%
29
FTA
25
69.0%
FT%
88.0%
Pace & Advantage
23
Assists
25
18
Fast Break Pts
13
58
Pts in Paint
30
15
2nd Chance Pts
25
Possessions & Rebounds
43
Total Rebounds
49
33
Defensive Rebounds
31
10
Offensive Rebounds
18
9
Team Rebounds
5
64.7%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
35.3%
14
Turnovers
20
11
Steals
8
9
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.3
Net Points (vs avg)
-8.3
+10.5
2PT Shooting
-2.9
+1.2
3PT Shooting
+3.6
-16.2
Turnovers
-23.2
-2.3
Off. Rebounding
+3.5
+7.2
Free Throws
+10.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.