Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.2
2PT Factor
+17.9
3PT Factor
-8.9
Turnover Factor
-20.9
OREB Factor
+3.5
FT Factor
+8.6
LALVSPOR
Offensive Efficiency
123
Points
115
66.1%
2P%
73.3%
64.1%
eFG%
54.7%
39.1%
3P%
22.5%
16
FTA
30
87.5%
FT%
73.3%
Pace & Advantage
29
Assists
23
8
Fast Break Pts
20
64
Pts in Paint
64
20
2nd Chance Pts
26
Possessions & Rebounds
34
Total Rebounds
38
26
Defensive Rebounds
23
8
Offensive Rebounds
15
8
Team Rebounds
9
63.4%
Defensive Reb %
74.2%
25.8%
Offensive Reb %
36.6%
17
Turnovers
18
11
Steals
13
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.0
Net Points (vs avg)
+0.2
+17.2
2PT Shooting
+17.9
+5.1
3PT Shooting
-8.9
-19.7
Turnovers
-20.9
-1.3
Off. Rebounding
+3.5
+6.7
Free Throws
+8.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: POR (Home)
--
Biggest Lead: LAL (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.