Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.0
2PT Factor
+10.4
3PT Factor
+10.0
Turnover Factor
-23.2
OREB Factor
-4.3
FT Factor
+15.1
ORLVSATL
Offensive Efficiency
112
Points
127
51.0%
2P%
64.3%
50.0%
eFG%
64.6%
32.4%
3P%
43.3%
33
FTA
42
87.9%
FT%
81.0%
Pace & Advantage
26
Assists
23
14
Fast Break Pts
23
46
Pts in Paint
46
16
2nd Chance Pts
8
Possessions & Rebounds
41
Total Rebounds
34
27
Defensive Rebounds
28
14
Offensive Rebounds
6
6
Team Rebounds
10
81.8%
Defensive Reb %
66.7%
33.3%
Offensive Reb %
18.2%
19
Turnovers
20
9
Steals
11
1
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.4
Net Points (vs avg)
+8.0
+1.3
2PT Shooting
+10.4
+1.4
3PT Shooting
+10.0
-22.0
Turnovers
-23.2
+2.0
Off. Rebounding
-4.3
+14.0
Free Throws
+15.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.