Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.8
2PT Factor
+3.0
3PT Factor
+6.7
Turnover Factor
-20.9
OREB Factor
+0.3
FT Factor
+7.0
PHIVSCHI
Offensive Efficiency
111
Points
113
45.3%
2P%
52.7%
48.4%
eFG%
54.5%
36.7%
3P%
38.2%
24
FTA
20
83.3%
FT%
80.0%
Pace & Advantage
22
Assists
26
18
Fast Break Pts
31
46
Pts in Paint
58
18
2nd Chance Pts
23
Possessions & Rebounds
40
Total Rebounds
48
28
Defensive Rebounds
36
12
Offensive Rebounds
12
12
Team Rebounds
10
70.0%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
30.0%
16
Turnovers
18
12
Steals
11
11
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.5
Net Points (vs avg)
-3.8
-4.3
2PT Shooting
+3.0
+4.7
3PT Shooting
+6.7
-18.6
Turnovers
-20.9
-2.4
Off. Rebounding
+0.3
+9.1
Free Throws
+7.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.