Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.8
2PT Factor
-5.4
3PT Factor
+12.6
Turnover Factor
-22.0
OREB Factor
-2.7
FT Factor
+10.8
OKCVSLAC
Offensive Efficiency
126
Points
107
56.2%
2P%
40.5%
62.8%
eFG%
52.5%
47.4%
3P%
41.9%
22
FTA
27
81.8%
FT%
85.2%
Pace & Advantage
28
Assists
26
28
Fast Break Pts
6
50
Pts in Paint
30
12
2nd Chance Pts
17
Possessions & Rebounds
40
Total Rebounds
42
32
Defensive Rebounds
32
8
Offensive Rebounds
10
4
Team Rebounds
10
76.2%
Defensive Reb %
80.0%
20.0%
Offensive Reb %
23.8%
11
Turnovers
19
12
Steals
9
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.2
Net Points (vs avg)
-6.8
+5.5
2PT Shooting
-5.4
+16.7
3PT Shooting
+12.6
-12.8
Turnovers
-22.0
-4.3
Off. Rebounding
-2.7
+8.1
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.