Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.4
2PT Factor
+12.1
3PT Factor
+11.8
Turnover Factor
-17.4
OREB Factor
-1.3
FT Factor
+8.2
PHIVSCLE
Offensive Efficiency
121
Points
132
54.2%
2P%
64.6%
55.6%
eFG%
63.0%
38.7%
3P%
40.9%
30
FTA
17
70.0%
FT%
94.1%
Pace & Advantage
26
Assists
33
19
Fast Break Pts
25
58
Pts in Paint
60
20
2nd Chance Pts
13
Possessions & Rebounds
43
Total Rebounds
34
28
Defensive Rebounds
24
15
Offensive Rebounds
10
11
Team Rebounds
11
73.7%
Defensive Reb %
61.5%
38.5%
Offensive Reb %
26.3%
19
Turnovers
15
9
Steals
9
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.1
Net Points (vs avg)
+13.4
+4.7
2PT Shooting
+12.1
+6.5
3PT Shooting
+11.8
-22.0
Turnovers
-17.4
+4.1
Off. Rebounding
-1.3
+7.7
Free Throws
+8.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: PHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.