Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+22.9
2PT Factor
+15.5
3PT Factor
+8.9
Turnover Factor
-8.1
OREB Factor
0.0
FT Factor
+6.6
WASVSBOS
Offensive Efficiency
107
Points
136
56.6%
2P%
66.7%
54.4%
eFG%
63.2%
33.3%
3P%
39.0%
27
FTA
21
74.1%
FT%
76.2%
Pace & Advantage
25
Assists
31
8
Fast Break Pts
8
52
Pts in Paint
52
20
2nd Chance Pts
19
Possessions & Rebounds
40
Total Rebounds
40
29
Defensive Rebounds
28
11
Offensive Rebounds
12
9
Team Rebounds
9
70.7%
Defensive Reb %
71.8%
28.2%
Offensive Reb %
29.3%
19
Turnovers
7
2
Steals
12
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.4
Net Points (vs avg)
+22.9
+6.3
2PT Shooting
+15.5
+1.8
3PT Shooting
+8.9
-22.0
Turnovers
-8.1
-0.5
Off. Rebounding
0.0
+8.0
Free Throws
+6.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.