Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.3
2PT Factor
-6.1
3PT Factor
+2.6
Turnover Factor
-17.4
OREB Factor
-2.6
FT Factor
+12.2
HOUVSMEM
Offensive Efficiency
124
Points
109
49.3%
2P%
42.0%
54.0%
eFG%
45.5%
43.3%
3P%
33.3%
18
FTA
35
83.3%
FT%
80.0%
Pace & Advantage
29
Assists
25
18
Fast Break Pts
29
60
Pts in Paint
40
27
2nd Chance Pts
21
Possessions & Rebounds
54
Total Rebounds
47
39
Defensive Rebounds
34
15
Offensive Rebounds
13
8
Team Rebounds
10
75.0%
Defensive Reb %
69.4%
30.6%
Offensive Reb %
25.0%
13
Turnovers
15
9
Steals
10
3
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.4
Net Points (vs avg)
-11.3
-0.1
2PT Shooting
-6.1
+10.0
3PT Shooting
+2.6
-15.1
Turnovers
-17.4
+0.7
Off. Rebounding
-2.6
+6.9
Free Throws
+12.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.