Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.7
2PT Factor
+1.3
3PT Factor
+10.4
Turnover Factor
-18.6
OREB Factor
+2.1
FT Factor
+5.5
LACVSPHX
Offensive Efficiency
102
Points
115
52.1%
2P%
51.2%
50.6%
eFG%
54.9%
32.3%
3P%
38.8%
30
FTA
19
73.3%
FT%
73.7%
Pace & Advantage
24
Assists
27
10
Fast Break Pts
12
42
Pts in Paint
26
12
2nd Chance Pts
17
Possessions & Rebounds
41
Total Rebounds
44
30
Defensive Rebounds
29
11
Offensive Rebounds
15
13
Team Rebounds
11
66.7%
Defensive Reb %
72.5%
27.5%
Offensive Reb %
33.3%
15
Turnovers
16
8
Steals
13
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.3
Net Points (vs avg)
+0.7
+2.1
2PT Shooting
+1.3
+1.2
3PT Shooting
+10.4
-17.4
Turnovers
-18.6
-0.8
Off. Rebounding
+2.1
+8.6
Free Throws
+5.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.