Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.1
2PT Factor
+15.4
3PT Factor
+4.4
Turnover Factor
-13.9
OREB Factor
-1.7
FT Factor
+7.8
NOPVSSAS
Offensive Efficiency
119
Points
126
53.6%
2P%
68.0%
55.9%
eFG%
61.1%
39.5%
3P%
35.0%
17
FTA
18
82.4%
FT%
88.9%
Pace & Advantage
27
Assists
31
16
Fast Break Pts
20
54
Pts in Paint
62
17
2nd Chance Pts
20
Possessions & Rebounds
40
Total Rebounds
43
29
Defensive Rebounds
33
11
Offensive Rebounds
10
8
Team Rebounds
6
74.4%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
25.6%
12
Turnovers
12
7
Steals
6
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.8
Net Points (vs avg)
+12.1
+3.9
2PT Shooting
+15.4
+8.7
3PT Shooting
+4.4
-13.9
Turnovers
-13.9
-2.2
Off. Rebounding
-1.7
+6.3
Free Throws
+7.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAS (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.