Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.5
2PT Factor
+15.4
3PT Factor
-0.5
Turnover Factor
-12.8
OREB Factor
-5.8
FT Factor
+3.1
PHXVSLAC
Offensive Efficiency
114
Points
103
53.3%
2P%
70.5%
57.8%
eFG%
59.7%
42.1%
3P%
30.3%
21
FTA
18
85.7%
FT%
61.1%
Pace & Advantage
30
Assists
26
19
Fast Break Pts
5
44
Pts in Paint
54
20
2nd Chance Pts
7
Possessions & Rebounds
42
Total Rebounds
27
29
Defensive Rebounds
22
13
Offensive Rebounds
5
10
Team Rebounds
11
85.3%
Defensive Reb %
62.9%
37.1%
Offensive Reb %
14.7%
14
Turnovers
11
9
Steals
5
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.8
Net Points (vs avg)
-0.5
+2.9
2PT Shooting
+15.4
+11.4
3PT Shooting
-0.5
-16.2
Turnovers
-12.8
+3.2
Off. Rebounding
-5.8
+8.5
Free Throws
+3.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.