Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.7
2PT Factor
-2.0
3PT Factor
+4.9
Turnover Factor
-23.2
OREB Factor
+0.3
FT Factor
+11.3
DETVSPHI
Offensive Efficiency
111
Points
108
50.0%
2P%
47.1%
55.5%
eFG%
50.0%
43.3%
3P%
36.4%
28
FTA
28
71.4%
FT%
85.7%
Pace & Advantage
23
Assists
22
16
Fast Break Pts
19
46
Pts in Paint
48
17
2nd Chance Pts
16
Possessions & Rebounds
37
Total Rebounds
44
28
Defensive Rebounds
32
9
Offensive Rebounds
12
11
Team Rebounds
11
70.0%
Defensive Reb %
78.0%
22.0%
Offensive Reb %
30.0%
16
Turnovers
20
12
Steals
8
5
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.0
Net Points (vs avg)
-8.7
+0.5
2PT Shooting
-2.0
+10.0
3PT Shooting
+4.9
-18.6
Turnovers
-23.2
-3.5
Off. Rebounding
+0.3
+7.6
Free Throws
+11.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: DET (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.