Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Nov 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.2
2PT Factor
-5.2
3PT Factor
+10.8
Turnover Factor
-20.9
OREB Factor
-2.1
FT Factor
+10.1
MINVSSAC
Offensive Efficiency
144
Points
117
66.7%
2P%
44.3%
62.9%
eFG%
51.7%
39.1%
3P%
44.8%
24
FTA
31
91.7%
FT%
77.4%
Pace & Advantage
28
Assists
25
32
Fast Break Pts
20
64
Pts in Paint
46
19
2nd Chance Pts
20
Possessions & Rebounds
44
Total Rebounds
43
35
Defensive Rebounds
31
9
Offensive Rebounds
12
7
Team Rebounds
10
74.5%
Defensive Reb %
77.5%
22.5%
Offensive Reb %
25.5%
11
Turnovers
18
11
Steals
8
9
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+19.9
Net Points (vs avg)
-7.2
+14.6
2PT Shooting
-5.2
+10.2
3PT Shooting
+10.8
-12.8
Turnovers
-20.9
-3.2
Off. Rebounding
-2.1
+11.0
Free Throws
+10.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.