Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.2
2PT Factor
+12.2
3PT Factor
+4.7
Turnover Factor
-20.9
OREB Factor
-2.0
FT Factor
+4.7
PORVSTOR
Offensive Efficiency
118
Points
121
60.5%
2P%
61.7%
58.4%
eFG%
59.4%
37.5%
3P%
36.7%
32
FTA
21
65.6%
FT%
66.7%
Pace & Advantage
23
Assists
33
10
Fast Break Pts
25
50
Pts in Paint
64
11
2nd Chance Pts
13
Possessions & Rebounds
39
Total Rebounds
43
30
Defensive Rebounds
33
9
Offensive Rebounds
10
13
Team Rebounds
7
75.0%
Defensive Reb %
78.6%
21.4%
Offensive Reb %
25.0%
15
Turnovers
18
7
Steals
10
7
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.7
Net Points (vs avg)
-1.2
+7.9
2PT Shooting
+12.2
+7.1
3PT Shooting
+4.7
-17.4
Turnovers
-20.9
-3.8
Off. Rebounding
-2.0
+6.9
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.