Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-22.3
2PT Factor
-2.9
3PT Factor
+2.6
Turnover Factor
-18.6
OREB Factor
-8.2
FT Factor
+4.7
LACVSATL
Offensive Efficiency
115
Points
92
59.6%
2P%
45.7%
55.1%
eFG%
47.6%
31.2%
3P%
33.3%
20
FTA
14
85.0%
FT%
78.6%
Pace & Advantage
29
Assists
20
14
Fast Break Pts
15
52
Pts in Paint
40
25
2nd Chance Pts
12
Possessions & Rebounds
54
Total Rebounds
38
41
Defensive Rebounds
31
13
Offensive Rebounds
7
5
Team Rebounds
6
85.4%
Defensive Reb %
70.5%
29.5%
Offensive Reb %
14.6%
12
Turnovers
16
12
Steals
9
1
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.2
Net Points (vs avg)
-22.3
+9.7
2PT Shooting
-2.9
+0.4
3PT Shooting
+2.6
-13.9
Turnovers
-18.6
+0.1
Off. Rebounding
-8.2
+7.9
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.