Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+9.7
2PT Factor
+8.8
3PT Factor
+0.8
Turnover Factor
-10.4
OREB Factor
-0.2
FT Factor
+10.8
CHAVSNYK
Offensive Efficiency
104
Points
119
47.9%
2P%
60.0%
47.2%
eFG%
54.5%
31.0%
3P%
31.6%
21
FTA
27
90.5%
FT%
85.2%
Pace & Advantage
19
Assists
28
7
Fast Break Pts
22
40
Pts in Paint
54
20
2nd Chance Pts
30
Possessions & Rebounds
44
Total Rebounds
44
32
Defensive Rebounds
31
12
Offensive Rebounds
13
9
Team Rebounds
9
71.1%
Defensive Reb %
72.1%
27.9%
Offensive Reb %
28.9%
13
Turnovers
9
4
Steals
9
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-7.4
Net Points (vs avg)
+9.7
-1.2
2PT Shooting
+8.8
+0.1
3PT Shooting
+0.8
-15.1
Turnovers
-10.4
-0.7
Off. Rebounding
-0.2
+9.4
Free Throws
+10.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.