Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.1
2PT Factor
+8.8
3PT Factor
-3.7
Turnover Factor
-22.0
OREB Factor
-1.9
FT Factor
+4.7
GSWVSPHI
Offensive Efficiency
98
Points
99
53.2%
2P%
60.4%
48.3%
eFG%
51.8%
28.6%
3P%
27.0%
16
FTA
14
75.0%
FT%
78.6%
Pace & Advantage
27
Assists
23
8
Fast Break Pts
17
44
Pts in Paint
44
16
2nd Chance Pts
15
Possessions & Rebounds
43
Total Rebounds
47
32
Defensive Rebounds
36
11
Offensive Rebounds
11
8
Team Rebounds
9
74.4%
Defensive Reb %
76.6%
23.4%
Offensive Reb %
25.6%
13
Turnovers
19
12
Steals
8
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.0
Net Points (vs avg)
-14.1
+3.0
2PT Shooting
+8.8
-2.5
3PT Shooting
-3.7
-15.1
Turnovers
-22.0
-3.2
Off. Rebounding
-1.9
+4.9
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.