Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.7
2PT Factor
-2.0
3PT Factor
+1.2
Turnover Factor
-20.9
OREB Factor
-0.7
FT Factor
+9.7
BOSVSWAS
Offensive Efficiency
146
Points
101
65.4%
2P%
47.2%
64.6%
eFG%
47.6%
42.6%
3P%
32.3%
21
FTA
25
85.7%
FT%
84.0%
Pace & Advantage
35
Assists
21
29
Fast Break Pts
8
58
Pts in Paint
40
25
2nd Chance Pts
21
Possessions & Rebounds
46
Total Rebounds
37
31
Defensive Rebounds
25
15
Offensive Rebounds
12
10
Team Rebounds
8
72.1%
Defensive Reb %
62.5%
37.5%
Offensive Reb %
27.9%
10
Turnovers
18
14
Steals
5
8
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+29.1
Net Points (vs avg)
-12.7
+13.8
2PT Shooting
-2.0
+14.7
3PT Shooting
+1.2
-11.6
Turnovers
-20.9
+3.8
Off. Rebounding
-0.7
+8.5
Free Throws
+9.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.