Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.5
2PT Factor
+5.5
3PT Factor
+9.6
Turnover Factor
-17.4
OREB Factor
+3.3
FT Factor
+7.5
LALVSTOR
Offensive Efficiency
123
Points
120
54.4%
2P%
55.8%
57.4%
eFG%
57.9%
41.9%
3P%
40.5%
26
FTA
21
84.6%
FT%
81.0%
Pace & Advantage
26
Assists
39
11
Fast Break Pts
21
58
Pts in Paint
46
16
2nd Chance Pts
19
Possessions & Rebounds
38
Total Rebounds
41
24
Defensive Rebounds
27
14
Offensive Rebounds
14
8
Team Rebounds
12
63.2%
Defensive Reb %
65.9%
34.1%
Offensive Reb %
36.8%
11
Turnovers
15
7
Steals
9
7
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.6
Net Points (vs avg)
+8.5
+4.7
2PT Shooting
+5.5
+9.2
3PT Shooting
+9.6
-12.8
Turnovers
-17.4
+2.3
Off. Rebounding
+3.3
+10.2
Free Throws
+7.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.