Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.3
2PT Factor
+2.4
3PT Factor
-1.9
Turnover Factor
-13.9
OREB Factor
-6.0
FT Factor
+11.1
MINVSNOP
Offensive Efficiency
125
Points
116
50.0%
2P%
51.4%
53.8%
eFG%
48.9%
39.5%
3P%
28.0%
29
FTA
26
89.7%
FT%
88.5%
Pace & Advantage
30
Assists
29
23
Fast Break Pts
16
52
Pts in Paint
68
11
2nd Chance Pts
8
Possessions & Rebounds
49
Total Rebounds
43
37
Defensive Rebounds
35
12
Offensive Rebounds
8
12
Team Rebounds
5
82.2%
Defensive Reb %
74.5%
25.5%
Offensive Reb %
17.8%
20
Turnovers
12
5
Steals
11
10
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.2
Net Points (vs avg)
-8.3
+0.5
2PT Shooting
+2.4
+8.7
3PT Shooting
-1.9
-23.2
Turnovers
-13.9
-2.1
Off. Rebounding
-6.0
+12.8
Free Throws
+11.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.