Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.6
2PT Factor
+4.5
3PT Factor
+26.9
Turnover Factor
-18.6
OREB Factor
-1.9
FT Factor
+4.6
LALVSBOS
Offensive Efficiency
105
Points
126
45.2%
2P%
56.4%
51.9%
eFG%
69.0%
40.0%
3P%
53.3%
29
FTA
12
86.2%
FT%
83.3%
Pace & Advantage
15
Assists
31
8
Fast Break Pts
20
34
Pts in Paint
38
11
2nd Chance Pts
9
Possessions & Rebounds
35
Total Rebounds
38
25
Defensive Rebounds
30
10
Offensive Rebounds
8
11
Team Rebounds
6
75.8%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
24.2%
14
Turnovers
16
8
Steals
9
2
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.8
Net Points (vs avg)
+15.6
-2.9
2PT Shooting
+4.5
+8.5
3PT Shooting
+26.9
-16.2
Turnovers
-18.6
-2.0
Off. Rebounding
-1.9
+11.8
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.