Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-12.5
2PT Factor
-4.4
3PT Factor
+4.0
Turnover Factor
-11.6
OREB Factor
-7.9
FT Factor
+7.3
MIAVSORL
Offensive Efficiency
105
Points
106
54.1%
2P%
44.8%
54.4%
eFG%
47.8%
36.8%
3P%
35.3%
27
FTA
24
66.7%
FT%
75.0%
Pace & Advantage
23
Assists
24
8
Fast Break Pts
8
52
Pts in Paint
48
3
2nd Chance Pts
12
Possessions & Rebounds
44
Total Rebounds
42
40
Defensive Rebounds
35
4
Offensive Rebounds
7
10
Team Rebounds
13
85.1%
Defensive Reb %
89.7%
10.3%
Offensive Reb %
14.9%
15
Turnovers
10
4
Steals
5
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.1
Net Points (vs avg)
-12.5
+4.8
2PT Shooting
-4.4
+3.0
3PT Shooting
+4.0
-17.4
Turnovers
-11.6
-8.6
Off. Rebounding
-7.9
+6.1
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.