Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.7
2PT Factor
+8.0
3PT Factor
+15.5
Turnover Factor
-16.2
OREB Factor
-2.2
FT Factor
+7.6
DENVSATL
Offensive Efficiency
134
Points
133
59.6%
2P%
59.2%
61.8%
eFG%
62.1%
43.2%
3P%
43.5%
30
FTA
16
80.0%
FT%
93.8%
Pace & Advantage
28
Assists
35
26
Fast Break Pts
18
54
Pts in Paint
44
16
2nd Chance Pts
15
Possessions & Rebounds
42
Total Rebounds
45
33
Defensive Rebounds
34
9
Offensive Rebounds
11
9
Team Rebounds
0
75.0%
Defensive Reb %
79.1%
20.9%
Offensive Reb %
25.0%
12
Turnovers
14
9
Steals
8
6
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.5
Net Points (vs avg)
+12.7
+8.8
2PT Shooting
+8.0
+12.2
3PT Shooting
+15.5
-13.9
Turnovers
-16.2
-4.2
Off. Rebounding
-2.2
+10.5
Free Throws
+7.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.