Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.3
2PT Factor
+20.5
3PT Factor
0.0
Turnover Factor
-17.4
OREB Factor
-1.8
FT Factor
+9.0
SASVSCLE
Offensive Efficiency
117
Points
130
54.0%
2P%
70.0%
53.2%
eFG%
62.8%
34.9%
3P%
30.8%
26
FTA
29
69.2%
FT%
75.9%
Pace & Advantage
28
Assists
32
6
Fast Break Pts
24
44
Pts in Paint
80
18
2nd Chance Pts
16
Possessions & Rebounds
38
Total Rebounds
48
27
Defensive Rebounds
39
11
Offensive Rebounds
9
9
Team Rebounds
8
75.0%
Defensive Reb %
78.0%
22.0%
Offensive Reb %
25.0%
14
Turnovers
15
9
Steals
10
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-5.5
Net Points (vs avg)
+10.3
+3.8
2PT Shooting
+20.5
+4.6
3PT Shooting
0.0
-16.2
Turnovers
-17.4
-4.2
Off. Rebounding
-1.8
+6.5
Free Throws
+9.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.