Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-34.0
2PT Factor
-10.2
3PT Factor
+0.2
Turnover Factor
-23.2
OREB Factor
-4.1
FT Factor
+3.2
CHAVSTOR
Offensive Efficiency
111
Points
86
63.2%
2P%
39.7%
58.8%
eFG%
41.8%
36.1%
3P%
31.0%
33
FTA
13
72.7%
FT%
69.2%
Pace & Advantage
26
Assists
19
16
Fast Break Pts
20
46
Pts in Paint
50
13
2nd Chance Pts
6
Possessions & Rebounds
47
Total Rebounds
41
41
Defensive Rebounds
29
6
Offensive Rebounds
12
13
Team Rebounds
7
77.4%
Defensive Reb %
82.9%
17.1%
Offensive Reb %
22.6%
24
Turnovers
20
14
Steals
12
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.7
Net Points (vs avg)
-34.0
+8.7
2PT Shooting
-10.2
+5.1
3PT Shooting
+0.2
-27.8
Turnovers
-23.2
-4.9
Off. Rebounding
-4.1
+9.3
Free Throws
+3.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.