Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.7
2PT Factor
+0.4
3PT Factor
+5.9
Turnover Factor
-22.0
OREB Factor
-0.8
FT Factor
+10.9
INDVSCHI
Offensive Efficiency
120
Points
105
60.0%
2P%
50.0%
64.3%
eFG%
52.6%
46.2%
3P%
37.1%
16
FTA
29
75.0%
FT%
82.8%
Pace & Advantage
24
Assists
21
15
Fast Break Pts
8
44
Pts in Paint
36
7
2nd Chance Pts
18
Possessions & Rebounds
35
Total Rebounds
46
29
Defensive Rebounds
35
6
Offensive Rebounds
11
4
Team Rebounds
8
72.5%
Defensive Reb %
85.4%
14.6%
Offensive Reb %
27.5%
14
Turnovers
19
13
Steals
7
8
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+5.5
Net Points (vs avg)
-5.7
+7.9
2PT Shooting
+0.4
+15.9
3PT Shooting
+5.9
-16.2
Turnovers
-22.0
-7.0
Off. Rebounding
-0.8
+4.9
Free Throws
+10.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.