Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.5
2PT Factor
+10.5
3PT Factor
+11.8
Turnover Factor
-26.7
OREB Factor
-1.5
FT Factor
+8.3
PHXVSHOU
Offensive Efficiency
98
Points
117
53.1%
2P%
60.3%
41.5%
eFG%
65.8%
13.9%
3P%
55.6%
19
FTA
19
78.9%
FT%
89.5%
Pace & Advantage
14
Assists
25
8
Fast Break Pts
16
58
Pts in Paint
64
29
2nd Chance Pts
8
Possessions & Rebounds
34
Total Rebounds
40
19
Defensive Rebounds
34
15
Offensive Rebounds
6
15
Team Rebounds
10
76.0%
Defensive Reb %
69.4%
30.6%
Offensive Reb %
24.0%
13
Turnovers
23
12
Steals
9
2
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-20.1
Net Points (vs avg)
+2.5
+4.0
2PT Shooting
+10.5
-16.2
3PT Shooting
+11.8
-15.1
Turnovers
-26.7
+0.7
Off. Rebounding
-1.5
+6.5
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.