Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-2.3
2PT Factor
+5.4
3PT Factor
+14.1
Turnover Factor
-23.2
OREB Factor
-6.9
FT Factor
+8.3
ATLVSWAS
Offensive Efficiency
131
Points
116
66.1%
2P%
57.1%
59.7%
eFG%
61.9%
33.3%
3P%
44.7%
14
FTA
19
100.0%
FT%
89.5%
Pace & Advantage
36
Assists
29
19
Fast Break Pts
5
70
Pts in Paint
42
29
2nd Chance Pts
13
Possessions & Rebounds
45
Total Rebounds
26
30
Defensive Rebounds
22
15
Offensive Rebounds
4
9
Team Rebounds
8
88.2%
Defensive Reb %
59.5%
40.5%
Offensive Reb %
11.8%
15
Turnovers
20
13
Steals
6
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.9
Net Points (vs avg)
-2.3
+16.4
2PT Shooting
+5.4
+2.6
3PT Shooting
+14.1
-17.4
Turnovers
-23.2
+4.8
Off. Rebounding
-6.9
+7.5
Free Throws
+8.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.