Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.3
2PT Factor
+8.8
3PT Factor
-1.5
Turnover Factor
-15.1
OREB Factor
-3.6
FT Factor
+6.0
SACVSMIA
Offensive Efficiency
127
Points
111
58.3%
2P%
59.3%
60.2%
eFG%
53.5%
42.4%
3P%
29.0%
21
FTA
32
71.4%
FT%
62.5%
Pace & Advantage
24
Assists
23
25
Fast Break Pts
11
54
Pts in Paint
58
17
2nd Chance Pts
22
Possessions & Rebounds
45
Total Rebounds
41
37
Defensive Rebounds
30
8
Offensive Rebounds
11
9
Team Rebounds
11
77.1%
Defensive Reb %
78.9%
21.1%
Offensive Reb %
22.9%
11
Turnovers
13
11
Steals
5
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.4
Net Points (vs avg)
-5.3
+8.9
2PT Shooting
+8.8
+10.2
3PT Shooting
-1.5
-12.8
Turnovers
-15.1
-3.6
Off. Rebounding
-3.6
+5.7
Free Throws
+6.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: SAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.