Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.4
2PT Factor
+2.9
3PT Factor
+8.8
Turnover Factor
-16.2
OREB Factor
-3.6
FT Factor
+14.5
LACVSMIN
Offensive Efficiency
106
Points
109
55.4%
2P%
53.5%
52.4%
eFG%
58.1%
31.0%
3P%
44.0%
25
FTA
34
68.0%
FT%
88.2%
Pace & Advantage
16
Assists
23
10
Fast Break Pts
12
54
Pts in Paint
40
8
2nd Chance Pts
8
Possessions & Rebounds
35
Total Rebounds
35
25
Defensive Rebounds
29
10
Offensive Rebounds
6
15
Team Rebounds
6
80.6%
Defensive Reb %
74.4%
25.6%
Offensive Reb %
19.4%
11
Turnovers
14
8
Steals
6
3
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.8
Net Points (vs avg)
+6.4
+5.5
2PT Shooting
+2.9
+0.2
3PT Shooting
+8.8
-12.8
Turnovers
-16.2
-1.7
Off. Rebounding
-3.6
+6.0
Free Throws
+14.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.