Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.6
2PT Factor
+18.1
3PT Factor
+3.0
Turnover Factor
-15.1
OREB Factor
-1.4
FT Factor
+7.9
HOUVSDAL
Offensive Efficiency
109
Points
122
58.6%
2P%
66.7%
56.3%
eFG%
64.0%
34.5%
3P%
36.8%
13
FTA
20
84.6%
FT%
85.0%
Pace & Advantage
22
Assists
22
8
Fast Break Pts
26
58
Pts in Paint
74
17
2nd Chance Pts
14
Possessions & Rebounds
37
Total Rebounds
31
21
Defensive Rebounds
24
16
Offensive Rebounds
7
8
Team Rebounds
6
75.0%
Defensive Reb %
60.0%
40.0%
Offensive Reb %
25.0%
20
Turnovers
13
8
Steals
13
6
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.4
Net Points (vs avg)
+12.6
+8.9
2PT Shooting
+18.1
+2.8
3PT Shooting
+3.0
-23.2
Turnovers
-15.1
+5.0
Off. Rebounding
-1.4
+5.1
Free Throws
+7.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.