Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-1.9
2PT Factor
+0.6
3PT Factor
+0.6
Turnover Factor
-12.8
OREB Factor
+1.8
FT Factor
+7.9
ORLVSNYK
Offensive Efficiency
100
Points
106
46.2%
2P%
50.0%
44.7%
eFG%
48.9%
28.6%
3P%
31.4%
24
FTA
20
66.7%
FT%
85.0%
Pace & Advantage
23
Assists
24
17
Fast Break Pts
12
42
Pts in Paint
50
16
2nd Chance Pts
12
Possessions & Rebounds
48
Total Rebounds
52
31
Defensive Rebounds
37
17
Offensive Rebounds
15
17
Team Rebounds
4
67.4%
Defensive Reb %
68.5%
31.5%
Offensive Reb %
32.6%
12
Turnovers
11
7
Steals
8
4
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.4
Net Points (vs avg)
-1.9
-2.8
2PT Shooting
+0.6
-2.5
3PT Shooting
+0.6
-13.9
Turnovers
-12.8
+1.4
Off. Rebounding
+1.8
+5.4
Free Throws
+7.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.