Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.2
2PT Factor
+7.9
3PT Factor
-0.5
Turnover Factor
-16.2
OREB Factor
-2.0
FT Factor
+6.6
DENVSCHA
Offensive Efficiency
115
Points
106
62.5%
2P%
61.5%
59.6%
eFG%
52.9%
37.1%
3P%
30.4%
22
FTA
21
72.7%
FT%
76.2%
Pace & Advantage
29
Assists
24
11
Fast Break Pts
10
46
Pts in Paint
46
12
2nd Chance Pts
11
Possessions & Rebounds
35
Total Rebounds
47
30
Defensive Rebounds
37
5
Offensive Rebounds
10
8
Team Rebounds
10
75.0%
Defensive Reb %
88.1%
11.9%
Offensive Reb %
25.0%
10
Turnovers
14
8
Steals
7
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.5
Net Points (vs avg)
-4.2
+10.4
2PT Shooting
+7.9
+5.9
3PT Shooting
-0.5
-11.6
Turnovers
-16.2
-8.5
Off. Rebounding
-2.0
+6.2
Free Throws
+6.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHA (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.