Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.7
2PT Factor
+5.5
3PT Factor
-2.1
Turnover Factor
-26.7
OREB Factor
+2.9
FT Factor
+11.6
PORVSMEM
Offensive Efficiency
96
Points
119
45.0%
2P%
55.6%
48.8%
eFG%
50.6%
34.9%
3P%
28.6%
18
FTA
39
83.3%
FT%
74.4%
Pace & Advantage
21
Assists
28
8
Fast Break Pts
16
34
Pts in Paint
52
9
2nd Chance Pts
19
Possessions & Rebounds
40
Total Rebounds
51
30
Defensive Rebounds
35
10
Offensive Rebounds
16
7
Team Rebounds
14
65.2%
Defensive Reb %
77.8%
22.2%
Offensive Reb %
34.8%
26
Turnovers
23
8
Steals
18
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-25.3
Net Points (vs avg)
-8.7
-2.9
2PT Shooting
+5.5
+4.6
3PT Shooting
-2.1
-30.2
Turnovers
-26.7
-3.7
Off. Rebounding
+2.9
+6.9
Free Throws
+11.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.