Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.1
2PT Factor
+12.9
3PT Factor
-5.2
Turnover Factor
-17.4
OREB Factor
+0.8
FT Factor
+5.8
PHXVSMIN
Offensive Efficiency
108
Points
105
50.9%
2P%
68.3%
52.2%
eFG%
53.6%
36.4%
3P%
26.2%
20
FTA
23
70.0%
FT%
69.6%
Pace & Advantage
26
Assists
26
5
Fast Break Pts
9
50
Pts in Paint
40
10
2nd Chance Pts
18
Possessions & Rebounds
43
Total Rebounds
46
29
Defensive Rebounds
33
14
Offensive Rebounds
13
10
Team Rebounds
9
69.0%
Defensive Reb %
70.2%
29.8%
Offensive Reb %
31.0%
9
Turnovers
15
8
Steals
5
2
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.2
Net Points (vs avg)
-3.1
+1.4
2PT Shooting
+12.9
+4.9
3PT Shooting
-5.2
-10.4
Turnovers
-17.4
+0.3
Off. Rebounding
+0.8
+5.1
Free Throws
+5.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.