Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.0
2PT Factor
+22.2
3PT Factor
-2.7
Turnover Factor
-10.4
OREB Factor
-7.3
FT Factor
+11.1
SASVSNOP
Offensive Efficiency
135
Points
132
50.8%
2P%
71.0%
58.1%
eFG%
61.9%
47.2%
3P%
26.9%
25
FTA
26
80.0%
FT%
88.5%
Pace & Advantage
29
Assists
35
22
Fast Break Pts
16
62
Pts in Paint
84
18
2nd Chance Pts
6
Possessions & Rebounds
44
Total Rebounds
33
31
Defensive Rebounds
29
13
Offensive Rebounds
4
11
Team Rebounds
8
88.6%
Defensive Reb %
69.0%
31.0%
Offensive Reb %
11.4%
15
Turnovers
9
5
Steals
8
0
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.3
Net Points (vs avg)
+13.0
+1.5
2PT Shooting
+22.2
+15.7
3PT Shooting
-2.7
-17.4
Turnovers
-10.4
+0.8
Off. Rebounding
-7.3
+8.7
Free Throws
+11.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.