Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.3
2PT Factor
+7.2
3PT Factor
+7.3
Turnover Factor
-16.2
OREB Factor
-11.8
FT Factor
+6.2
SASVSIND
Offensive Efficiency
123
Points
113
59.6%
2P%
57.1%
51.5%
eFG%
58.1%
28.3%
3P%
40.0%
28
FTA
15
78.6%
FT%
86.7%
Pace & Advantage
23
Assists
26
7
Fast Break Pts
9
60
Pts in Paint
50
22
2nd Chance Pts
3
Possessions & Rebounds
49
Total Rebounds
39
37
Defensive Rebounds
38
12
Offensive Rebounds
1
12
Team Rebounds
5
97.4%
Defensive Reb %
76.0%
24.0%
Offensive Reb %
2.6%
13
Turnovers
14
8
Steals
9
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.0
Net Points (vs avg)
-7.3
+8.8
2PT Shooting
+7.2
-3.1
3PT Shooting
+7.3
-15.1
Turnovers
-16.2
-3.1
Off. Rebounding
-11.8
+9.4
Free Throws
+6.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.