Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.8
2PT Factor
+8.1
3PT Factor
+5.5
Turnover Factor
-22.0
OREB Factor
+2.5
FT Factor
+6.7
BKNVSWAS
Offensive Efficiency
99
Points
119
49.1%
2P%
57.1%
43.0%
eFG%
57.1%
20.7%
3P%
37.9%
28
FTA
16
89.3%
FT%
87.5%
Pace & Advantage
20
Assists
24
22
Fast Break Pts
10
52
Pts in Paint
58
10
2nd Chance Pts
16
Possessions & Rebounds
33
Total Rebounds
51
24
Defensive Rebounds
38
9
Offensive Rebounds
13
8
Team Rebounds
10
64.9%
Defensive Reb %
80.9%
19.1%
Offensive Reb %
35.1%
16
Turnovers
19
15
Steals
10
8
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-20.0
Net Points (vs avg)
+0.8
-0.3
2PT Shooting
+8.1
-7.8
3PT Shooting
+5.5
-18.6
Turnovers
-22.0
-5.5
Off. Rebounding
+2.5
+12.2
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.