Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-21.8
2PT Factor
-0.3
3PT Factor
-10.5
Turnover Factor
-17.4
OREB Factor
-2.1
FT Factor
+8.5
ATLVSNYK
Offensive Efficiency
111
Points
99
57.7%
2P%
49.1%
54.5%
eFG%
41.8%
33.3%
3P%
21.4%
25
FTA
21
60.0%
FT%
85.7%
Pace & Advantage
31
Assists
27
27
Fast Break Pts
28
58
Pts in Paint
46
13
2nd Chance Pts
12
Possessions & Rebounds
49
Total Rebounds
52
40
Defensive Rebounds
38
9
Offensive Rebounds
14
9
Team Rebounds
10
74.1%
Defensive Reb %
80.9%
19.1%
Offensive Reb %
25.9%
13
Turnovers
15
12
Steals
8
2
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.9
Net Points (vs avg)
-21.8
+7.2
2PT Shooting
-0.3
+2.4
3PT Shooting
-10.5
-15.1
Turnovers
-17.4
-5.5
Off. Rebounding
-2.1
+4.1
Free Throws
+8.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.