Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-5.3
2PT Factor
+4.0
3PT Factor
-3.3
Turnover Factor
-17.4
OREB Factor
+6.4
FT Factor
+5.0
PORVSNOP
Offensive Efficiency
122
Points
109
55.6%
2P%
52.9%
53.3%
eFG%
49.0%
34.0%
3P%
26.7%
30
FTA
18
80.0%
FT%
72.2%
Pace & Advantage
27
Assists
22
6
Fast Break Pts
23
46
Pts in Paint
68
24
2nd Chance Pts
17
Possessions & Rebounds
46
Total Rebounds
42
27
Defensive Rebounds
23
19
Offensive Rebounds
19
11
Team Rebounds
18
58.7%
Defensive Reb %
54.8%
45.2%
Offensive Reb %
41.3%
9
Turnovers
15
6
Steals
8
7
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.4
Net Points (vs avg)
-5.3
+4.6
2PT Shooting
+4.0
+4.0
3PT Shooting
-3.3
-10.4
Turnovers
-17.4
+7.8
Off. Rebounding
+6.4
+10.5
Free Throws
+5.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.