Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.7
2PT Factor
+22.1
3PT Factor
-4.1
Turnover Factor
-13.9
OREB Factor
-3.8
FT Factor
+10.4
SACVSPHX
Offensive Efficiency
102
Points
129
43.9%
2P%
73.2%
47.1%
eFG%
60.9%
35.7%
3P%
25.8%
32
FTA
28
68.8%
FT%
82.1%
Pace & Advantage
20
Assists
23
9
Fast Break Pts
18
44
Pts in Paint
66
15
2nd Chance Pts
10
Possessions & Rebounds
42
Total Rebounds
42
28
Defensive Rebounds
35
14
Offensive Rebounds
7
11
Team Rebounds
8
80.0%
Defensive Reb %
71.4%
28.6%
Offensive Reb %
20.0%
21
Turnovers
12
6
Steals
16
3
Blocks
9
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-18.5
Net Points (vs avg)
+10.7
-5.2
2PT Shooting
+22.1
+3.6
3PT Shooting
-4.1
-24.4
Turnovers
-13.9
-0.4
Off. Rebounding
-3.8
+7.8
Free Throws
+10.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
--
Biggest Lead: SAC (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.