Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-23.4
2PT Factor
-6.2
3PT Factor
-1.5
Turnover Factor
-19.7
OREB Factor
-2.8
FT Factor
+6.7
OKCVSGSW
Offensive Efficiency
131
Points
94
59.3%
2P%
41.3%
60.9%
eFG%
42.8%
42.1%
3P%
29.5%
19
FTA
23
100.0%
FT%
73.9%
Pace & Advantage
34
Assists
23
31
Fast Break Pts
17
56
Pts in Paint
28
27
2nd Chance Pts
12
Possessions & Rebounds
51
Total Rebounds
43
42
Defensive Rebounds
29
9
Offensive Rebounds
14
7
Team Rebounds
7
75.0%
Defensive Reb %
76.3%
23.7%
Offensive Reb %
25.0%
14
Turnovers
17
10
Steals
8
5
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.7
Net Points (vs avg)
-23.4
+8.8
2PT Shooting
-6.2
+11.4
3PT Shooting
-1.5
-16.2
Turnovers
-19.7
-2.5
Off. Rebounding
-2.8
+10.2
Free Throws
+6.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.