Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+8.3
2PT Factor
+19.5
3PT Factor
+3.0
Turnover Factor
-23.2
OREB Factor
-3.9
FT Factor
+12.9
MEMVSLAL
Offensive Efficiency
121
Points
128
59.3%
2P%
75.6%
55.2%
eFG%
65.6%
33.3%
3P%
34.4%
23
FTA
31
65.2%
FT%
87.1%
Pace & Advantage
32
Assists
26
18
Fast Break Pts
8
60
Pts in Paint
68
10
2nd Chance Pts
13
Possessions & Rebounds
34
Total Rebounds
42
26
Defensive Rebounds
36
8
Offensive Rebounds
6
10
Team Rebounds
9
81.2%
Defensive Reb %
81.8%
18.2%
Offensive Reb %
18.8%
15
Turnovers
20
10
Steals
9
2
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.5
Net Points (vs avg)
+8.3
+8.8
2PT Shooting
+19.5
+2.8
3PT Shooting
+3.0
-17.4
Turnovers
-23.2
-5.7
Off. Rebounding
-3.9
+4.9
Free Throws
+12.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.