Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.5
2PT Factor
+3.8
3PT Factor
+6.9
Turnover Factor
-22.0
OREB Factor
-1.2
FT Factor
+9.0
MINVSMIA
Offensive Efficiency
125
Points
115
74.5%
2P%
54.0%
60.6%
eFG%
55.2%
28.9%
3P%
37.8%
25
FTA
22
88.0%
FT%
86.4%
Pace & Advantage
26
Assists
27
9
Fast Break Pts
10
58
Pts in Paint
50
13
2nd Chance Pts
21
Possessions & Rebounds
40
Total Rebounds
37
30
Defensive Rebounds
26
10
Offensive Rebounds
11
7
Team Rebounds
8
73.2%
Defensive Reb %
72.2%
27.8%
Offensive Reb %
26.8%
14
Turnovers
19
9
Steals
7
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.4
Net Points (vs avg)
-3.5
+19.6
2PT Shooting
+3.8
-1.9
3PT Shooting
+6.9
-16.2
Turnovers
-22.0
-0.6
Off. Rebounding
-1.2
+10.6
Free Throws
+9.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
--
Biggest Lead: MIN (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.